ADVANCED INTERACTIVE DESIGN - TASK 3 - FINAL WEBSITE

14/06/26 - 31/07/26 (Week 8-15)

SUN YUTONG (0377440)

ADVANCED INTERACTIVE DESIGN / Bachelor of Design (Honours) in Creative Media

TASK 3 - FINAL WEBSITE


JUMP LINK


INSTRUCTION


TASK 3: FINAL WEBSITE

Website Structure:

Loading Page — Features an animation of a spinning CD or vinyl record alongside a loading progress indicator, serving as a visual introduction and transition before visitors embark on their musical journey through time.

Explore Page — The entry point to the site (a "Time Machine of Music"); visitors can launch the experience by selecting a destination, navigating to music exploration zones dedicated to different eras.

Decade-Specific Song Pages (70s / 80s / 90s / 00s / K-Pop) — Interactive pages showcasing music categorized by decade. Visitors can switch between eras, click album covers to control playback, and view details such as BPM, musical key, and genre.

Music Culture Timeline Page — Presents music history and cultural milestones along a chronological timeline. Visitors can hover over nodes to highlight them, listening to the stories of each era while background music plays.

Album Recommendation Page — An interactive showcase of curated tracks. Visitors can click album cards to navigate via a carousel-style interface, seamlessly previewing recommended songs and exploring album artwork.


Loading Page:

The home page invites visitors to embark on a "Musical Time Machine" journey through dynamic visual transitions and precise interactive controls.

In the initial state (Frame 1), the page features a warm orange gradient background with the central title "TIME MACHINE OF MUSIC" displayed in the middle; musical elements from various eras—such as vinyl records, cassette tapes, iPods, and light sticks—are scattered around as if in a zero-gravity environment. I placed these elements on separate layers (e.g., `_1_LIGHTSTICK`, `_2_EARBUD`) and applied Classic Tweens. 

As the timeline smoothly advances to Frame 120, the background transitions from the orange gradient to a dreamy purple, while the scattered musical elements converge in an orderly fashion, ultimately revealing the button: "ENTER THE MACHINE →".

Fig 1.1  Loading page process in An

Regarding code and interaction:

Playback control: Call `stop()` at the animation's final keyframe to freeze the timeline, holding the display at the home screen state while awaiting user input.

Experience optimization: Set the button's `buttonMode` to `true` to ensure the cursor changes to a hand icon on hover; set `mouseChildren = false` to prevent interference from internal layers and improve click precision.

Scene navigation: Bind a `MouseEvent.CLICK` event listener to the button; upon clicking, the `openExplore()` function executes the `gotoAndStop(1, "Explore")` command, seamlessly transitioning to frame 1 of the core "Explore" scene to officially launch the musical journey.

Fig 1.2 Code for the "Loading Page" button interaction and scene transition in An.


Explore  Page:


The "Explore" page serves as the central interactive hub of the "Music Time Machine" website. Upon clicking the "ENTER THE MACHINE" button on the homepage, users are seamlessly transitioned to this page, where they can select the musical era or pop culture theme they wish to explore.

Visual Layout and Design
To align with the concept of a "Time Archive" or "Music Database," I designed the five major musical eras and genres as a stack of colorful folder tabs, arranged chronologically from bottom to top.

Fig 1.3  Explore  page process in An

Regarding code and interaction:

This code is designed to navigate users to their desired page after they click on a folder.

Core Command (`gotoAndStop`): In Animate, the core command `gotoAndStop(1, "Scene Name")` is used to jump directly to—and pause at—Frame 1 of a specified scene.

Function-Scene Binding: The system assigns five separate click functions—one for each folder representing the 70s, 80s, 90s, 00s, and K-pop. This ensures that user interactions trigger precise navigation to the specific scene corresponding to the selected era.

Fig 1.4 The code in An

70s Music Exploration Page:

The "70s Music Exploration" page features a vibrant, orange "archive card" aesthetic and offers a highly interactive experience: users can play curated background music and click on vinyl records to discover the stories behind hit songs. A central timeline and "SONG / CULTURE" tabs allow visitors to easily switch between eras without leaving the page, creating a seamless and immersive browsing experience.

Fig 1.5  70s Music exploration page process in An

Regarding code and interaction:

Audio Playback and UI State Synchronization: Use this code to implement the "Play/Pause" function for the CD button; automatically reset playback progress when the song ends, and simultaneously hide the CD playback status UI.

Fig 1.6 The code in An
Core code logic:

Song Details Pop-up
When the vinyl record is clicked, the `hideSongDetails()` function is first used to hide all cards (setting `visible = false`) before specifically setting the currently selected card to visible (`visible = true`); this prevents multiple cards from overlapping.

CD Playback Screen Synchronization
Clicking the CD button triggers the `toggleSongCD` function, which toggles the playback state variable (`archiveCDPlaying`). This variable directly controls the visibility of the CD sleeve and playback animations, ensuring the visual display responds in sync with the play/pause action.

Page Navigation
Clicking the "CULTURE" or "HOME" button triggers the respective navigation function. The `gotoAndStop(1, "SceneName")` command is used to switch directly to the 70s culture page or return to the main exploration lobby.

Fig 1.7 The code in An

Fig 1.8 The code in An


70s Music Culture Page:

The “SeventiesCulture” page maintains a consistent visual style and background music playback while presenting four key milestones of the era’s music culture via an interactive timeline, creating an immersive experience that allows for seamless switching between listening to music and exploring the culture.

Fig 1.9  70s Music culture page process in An


Music Recommendation Page:

Fig 1.10  Music recommendation page process in An

Regarding code and interaction:

Carousel for Featured Songs: Manages five pages of recommended songs, supporting left/right navigation and continuous looping.

Audio Playback Controls: Provides play and pause functions for the first two songs, tracks playback progress, and automatically stops audio when switching pages.

Home Navigation: Clicking the home icon enables navigation back to the "Explore" home page.

Fig 1.11 The code in An


FINAL SUBMISSION



Website showcase video:



FEEDBACKS

WEEK 10: Mr. Shamsul reviewed my Figma prototype and determined that I could proceed with building the final website.


REFLECTION

Experience:

This project gave me my first complete experience of developing an interactive website using Adobe Animate. From designing the interface and planning the timeline to creating animations, developing interactive features, and finally publishing the website, every stage helped me gain a deeper understanding of interactive web development.

Throughout the project, I became familiar with Classic Tween, Movie Clips, ActionScript, and CreateJS, and learned how to use timelines and keyframes to control page transitions and interactions. I also created various interactive effects, including era page transitions, interactive CD player toggles, album card carousels, culture timeline navigation, event hover highlighting, and dynamic audio playback management, making the music exploration experience more engaging and immersive.

During the development process, I encountered many challenges, such as buttons not responding correctly, audio channel conflicts during scene switches, timeline state desynchronization, and scripting issues. I spent a lot of time testing, debugging, and refining my work. Each challenge I overcame helped me become more familiar with Adobe Animate and improved my problem-solving skills.

Observations:

Throughout this project, I observed that building an interactive website requires much more than attractive visual design. A well-organised timeline, clear layer structure, and proper script management are equally important to ensure that every interaction works smoothly.

I also realised that Adobe Animate's HTML5 Canvas workflow is quite different from traditional web development. Instead of creating multiple HTML pages, different sections of the website—such as song cards, era navigation, and cultural history—are controlled through the timeline and frame navigation. This means that the website structure and interactions need to be carefully planned before development begins.

In addition, I found that small interactive details, such as button feedback, album hover effects, CD playing state indicators, event border highlights, and seamless audio switches, can significantly improve the overall user experience. These details make the website feel more lively and encourage users to explore its content.

Findings:

Through this project, I discovered that developing an interactive website requires both creative design skills and logical problem-solving abilities. An effective website is not only visually appealing but also provides smooth animations, intuitive interactions, and a positive user experience.

I also found that planning the website structure, organising layers, and arranging the timeline before development greatly reduces the difficulty of editing and debugging later in the project. Converting reusable elements (like CD players, navigation buttons, and album cards) into Movie Clips and managing different interactions separately also makes the project easier to maintain.

Most importantly, I realised that choosing a topic I am genuinely interested in makes the entire development process much more enjoyable. By creating a website about Era Music and Cultural Milestones (spanning from the 70s to modern K-POP), I wanted not only to introduce musical history but also to make learning and listening more engaging through interactive timelines and visual feedback. Although the website is not perfect, I believe it represents my best effort with my current knowledge and skills. This project has also motivated me to continue improving my technical abilities and creating better interactive experiences in the future.


Comments

Popular Posts