INFORMATION DESIGN - EXERCISE
04/02/26 - /02/26 (Week 1-3)
SUN YUTONG (0377440)
INFORMATION DESIGN / Bachelor of Design (Honours) in Creative Media
EXERCISE
JUMP LINK
INSTRUCTIONS
EXERCISE 1: Quantify & Visualize Data
Quantify Objects
Quantify (count) your chosen items and arrange the objects into a
presentable layout or chart. Take a picture and submit!
Requirements
Information must be presented as is. You are required to arrange the
objects with relevant indicators written out with pens to help you
visualize the quantity and data. Take a picture of the final assembly and
upload into your Google Drive folde
EXERCISE 2: L.A.T.C.H
Location / Alphabet / Time / Category / Hierarchy
Organize a group of information into a visual poster that combined and
utilizes the LATCH principles (min. 4)
These are a few of suggested compiled data you can use or, you can pick any
topic you want:
Pokedex:
https://pokemondb.net/pokedex/
FFXIV Bestiary:
https://ffxiv.gamerescape.com/wiki/Category:Bestiary
Requirements
Size resolution: 1240 × 1750 pixels or 2048 × 2048 pixels
Use a digital photo editing / illustration software available to assemble
the pokemons into a LATCH infographic poster. You can re-use back the
images of the monsters, but do create the rest of your own visuals to
complete the poster.
LATCH Infographic Design Process
Poster Theme:
My chosen theme is Pokémon, primarily using the Kanto Region as the core area
for my design. Through the links provided by the professor, I learned that
Pokémon itself possesses a wealth of categorizable information, such as:
Pokémon IDs, evolutionary order, attributes, and regional distribution, making
it ideal for systematic integration using the LATCH information organization
principle.
Next, I selected the appropriate Pokémon for the corresponding region and
collected their information.
The Pokémon selected
LATCH principle:
In designing the LATCH information poster, I incorporated four principles:
- Location: The information system is built upon the Kanto Island map structure.
- Category: Categorized according to element attributes (Grass, Water, Fire, Flying).
- Hierarchy: Utilizing the evolutionary and numbering hierarchies of Pokémon.
- Time: Reflected in the evolutionary order, from the past to the future.
Process:
I first collected relevant maps of the Kanto Region:
Map Reference
Next, I arranged them according to the evolution order of Pokémon and
connected the different stages with arrows.
Evolutionary process
I used Adobe Illustrator to complete the poster design. The poster uses
pixel-style fonts, which suit the classic visual style of Pokémon games,
making the overall design more in line with the theme.
Screenshot
I've marked different areas on the map to correspond to Pokémon of the
corresponding element:
Viridian Forest → Grass-type
Cerulean Lake Area → Water-type
Cinnabar Island → Fire-type
Indigo Plateau → Flying-type
FINAL LATCH INFOGRPHIC
FEEDBACKS
- No Feedback
REFLECTION
Experiences:
In Exercise 1, I experienced the process of "materializing data" by
physically arranging and counting objects. Through manually arranging and
labeling the quantities, I gained a clearer understanding of how data can be
transformed from abstract numbers into visual information. In Exercise 2, I
designed a Pokémon information poster using the LATCH principle, integrating
different attributes, evolution order, and numbering systems into a single
visual structure. This allowed me to practice building clear visual
hierarchies and information systems within digital software.
Observation:
In Exercise 1, I found that when objects were physically arranged, the
differences in quantity became very intuitive and easier to understand than
simply writing numbers. Furthermore, the layout directly affects the clarity
of the information.
In Exercise 2, I observed that when Location, Category, Hierarchy, and Time
were used in combination, the information became more logical. The map
structure gave the information a greater sense of space, while the evolution
arrows reinforced the temporal and hierarchical relationships, making the
overall structure more systematic.
Findings:
Through these two exercises, I realized that information design is not just
about "looking good," but about creating a clear structure. Exercise 1
helped me understand the relationship between quantity and arrangement;
Exercise 2 gave me a deeper understanding of how the LATCH principle helps
organize complex information.
Overall, I learned how to transform data into logical, hierarchical visual
representations and how to balance aesthetics and clarity in design.









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