INFORMATION DESIGN - EXERCISE

04/02/26 - /02/26 (Week 1-3)

SUN YUTONG (0377440)

INFORMATION DESIGN / Bachelor of Design (Honours) in Creative Media

EXERCISE 

INSTRUCTIONS



EXERCISE 1: Quantify & Visualize Data

Quantify Objects
Quantify (count) your chosen items and arrange the objects into a presentable layout or chart. Take a picture and submit!

Requirements
Information must be presented as is. You are required to arrange the objects  with relevant indicators written out with pens to help you visualize the quantity and data. Take a picture of the final assembly and upload into your Google Drive folde





EXERCISE 2: L.A.T.C.H 

Location / Alphabet / Time / Category / Hierarchy
Organize a group of information into a visual poster that combined and utilizes the LATCH principles (min. 4)
These are a few of suggested compiled data you can use or, you can pick any topic you want:

Requirements
Size resolution: 1240 × 1750 pixels or 2048 × 2048 pixels
Use a digital photo editing / illustration software available to assemble the pokemons into a LATCH infographic poster. You can re-use back the images of the monsters, but do create the rest of your own visuals to complete the poster. 

LATCH Infographic Design Process

Poster Theme:
My chosen theme is Pokémon, primarily using the Kanto Region as the core area for my design. Through the links provided by the professor, I learned that Pokémon itself possesses a wealth of categorizable information, such as: Pokémon IDs, evolutionary order, attributes, and regional distribution, making it ideal for systematic integration using the LATCH information organization principle.

Next, I selected the appropriate Pokémon for the corresponding region and collected their information.
The Pokémon selected

LATCH principle:
In designing the LATCH information poster, I incorporated four principles:
  • Location: The information system is built upon the Kanto Island map structure.
  • Category: Categorized according to element attributes (Grass, Water, Fire, Flying).
  • Hierarchy: Utilizing the evolutionary and numbering hierarchies of Pokémon.
  • Time: Reflected in the evolutionary order, from the past to the future.

Process:
I first collected relevant maps of the Kanto Region:
Map Reference

Next, I arranged them according to the evolution order of Pokémon and connected the different stages with arrows.
Evolutionary process

It showcases the evolution paths of four groups of Pokémon, categorized by Water, Fire, Grass, and Flying types. Each group is arranged sequentially from the initial form to the final form, with arrows connecting the different stages, and the Pokémon's name and Pokédex number are labeled. This clearly presents the evolutionary relationships and basic information of each Pokémon.

I used Adobe Illustrator to complete the poster design. The poster uses pixel-style fonts, which suit the classic visual style of Pokémon games, making the overall design more in line with the theme.

Screenshot

I've marked different areas on the map to correspond to Pokémon of the corresponding element:

Viridian Forest → Grass-type

Cerulean Lake Area → Water-type

Cinnabar Island → Fire-type

Indigo Plateau → Flying-type

FINAL LATCH INFOGRPHIC



FEEDBACKS
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REFLECTION

Experiences:
In Exercise 1, I experienced the process of "materializing data" by physically arranging and counting objects. Through manually arranging and labeling the quantities, I gained a clearer understanding of how data can be transformed from abstract numbers into visual information. In Exercise 2, I designed a Pokémon information poster using the LATCH principle, integrating different attributes, evolution order, and numbering systems into a single visual structure. This allowed me to practice building clear visual hierarchies and information systems within digital software.

Observation:
In Exercise 1, I found that when objects were physically arranged, the differences in quantity became very intuitive and easier to understand than simply writing numbers. Furthermore, the layout directly affects the clarity of the information. 
In Exercise 2, I observed that when Location, Category, Hierarchy, and Time were used in combination, the information became more logical. The map structure gave the information a greater sense of space, while the evolution arrows reinforced the temporal and hierarchical relationships, making the overall structure more systematic.

Findings:
Through these two exercises, I realized that information design is not just about "looking good," but about creating a clear structure. Exercise 1 helped me understand the relationship between quantity and arrangement; Exercise 2 gave me a deeper understanding of how the LATCH principle helps organize complex information.
Overall, I learned how to transform data into logical, hierarchical visual representations and how to balance aesthetics and clarity in design.


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