ADVANCED INTERACTIVE DESIGN - EXERCISES
24/04/26 - 17/05/26 (Week 6-8)
SUN YUTONG (0377440)
ADVANCED INTERACTIVE DESIGN / Bachelor of Design (Honours) in Creative Media
Exercises
JUMP LINK
INSTRUCTION
LECTURES
Week 2 - Adobe Animate Tutorial
This week, Mr. Shamsul introduced us to the drawing features of Adobe Animate
and guided us through drawing a simple ball, familiarizing us with how to use
the drawing tools in Adobe Animate.
Next, Mr. Shamsul gave us a vector graphic of a small boat and asked us to
copy it.
Fig 1.1 Small boat drawing
Week 4 - Animate Tutorial
This week, we learned how to create animations using Adobe Animation.
First, we created a simple animation about a ball bouncing. We learned how
to add keyframes and shape-tween animations.
Fig 1.2 Ball bouncing animation
Fig 1.3 Spider animation
Week 5 - Animate Tutorial
This week we learned how to create animated web page openings.
Fig 1.4 Webpage opening animation
Week 7-Linking Nav button to the pages
This week we learned how to link each navigation button to its corresponding
page via code and assign a label to each page.
This week we learned how to scroll the screen left and right by tapping.
Exercise 01: Asset Creation
Objective:
Design a functional "Smart Assistant" avatar or UI widget using vector
tools.
The Task:
Using the drawing tools in Adobe Animate (Pen, Oval, Rectangle), create a
character or a central UI hub.
Requirements:
Use Object Drawing Mode to keep shapes clean.
The "Layer Rule": Every part that needs to move (eyes, arms, glowing core)
must be on its own named layer.
Google Drive:
Character Reference:
Since my website is about music, I plan to personify records and create
characters for them.
Fig 2.1 Reference image
Sketch:
Based on the reference images, I conceived the character's design; I planned
to create a figure depicting a record player playing the piano. Next, I drew
sketches.
Fig 2.2 Sketch
Drawing with Adobe Animation:
Next, I drew the character in Adobe Animation based on the sketch and divided
the character into layers.
Fig 2.4 Final character design
Exercise 02: The Motion
Objective:
Give your character "life" through a continuous looping idle animation.
Give your character "life" through a continuous looping idle animation.
The Task:
Create an "Idle State" for your character/avatar so it doesn't look like a static image.
Requirements:
Nested Animation: Double-click your main symbol to animate inside its own timeline.
The "Breathe" Effect: Use Classic Tweens to create a 40-frame loop.
Polishing: Apply Easing (Classic Ease In/Out) to the tweens so the movement feels organic and high-end, not mechanical.
Before completing the animation, I first created the character as a
component, and then edited it on the timeline.
I also added easing effects to the tween animation to make it look
smoother.
Fig 3.2 Final Animation
Exercise 3
Based on Exercise 2, I added stage lighting.
Then I followed the tutorial to complete the exercise.
Fig 4.1 Process screenshot
Fig 4.2 Process screenshot
Final exercise 3 outcome:
Exercise 3 .fla File Link:
Netlify Link:
FEEDBACKS
WEEK 3: No feedback
WEEK 4: The character looks somewhat simple. We need to figure out
how to create the character's later animations.













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