APPLICATION DESIGN - PROJECT 2 UI/UX DESIGN DOCUMENT
25/10/25 - 21/11/25 (Week 5 - 9)
SUN YUTONG (0377440)
APPLICATION DESIGN / Bachelor of Design (Honours) in Creative Media
Project 2: UI/UX Design Document
JUMP LINK
INSTRUCTIONS
LECTURES
WEEK 6: Introduction To User Experience Research
Summary of Interview
An interview is a research method for gaining in-depth understanding of
users' attitudes, beliefs, and experiences.
It typically involves a one-on-one interview with a user, lasting 30–60
minutes, and can be conducted face-to-face, by phone, or video.
During the interview, researchers can record not only the
user's verbal expressions (what they say) but also observe
nonverbal cues (such as facial expressions and body language). These
cues help determine the user's emotional response to the product or service,
such as positive (excitement) or negative (discomfort).
Pros and Cons of Interview:
PROS
• Users provide detailed insights into their
attitudes, desires, and experiences.
• Allows addressing and clarifying
individual concerns and
misunderstandings immediately.
CONS
• Interviews are time-consuming per participant.
• Requires preparation, conducting, analysis, and
sometimes transcription.
• Limits sample size, which can be problematic.
• Data quality depends on the interviewer's skill.
Summary of Online Surveys
Online surveys, which collect user preferences, attitudes, and opinions
through questions, are a commonly used online research tool. Questionnaires
come in various formats and lengths, and data is automatically recorded and
analyzed by the system. They help researchers understand users' demographic
characteristics, goals, and information needs. However, it's important to
note that users' self-descriptions when completing questionnaires may not
match their actual behavior, thus affecting the validity of the research
results.
Pros and Cons of Online Surveys
PROS
• Conducted online, allows for rapid and
inexpensive data collection.
• Anonymity often leads to more
candid/honest responses.
CONS
• Ensuring a representative sample is challenging,
particularly from social media or general forums.
• Poorly crafted or leading questions can bias
responses.
• Lengthy surveys may discourage participation.
WEEK 7: User Persona
Understanding User Needs in Crafting Problem Statements:
Crafting a clear problem statement is vital for effectively addressing real
user issues.
Understanding the needs and requirements of the user is essential in this
process.
The Role of Personas in Design Decision-Making:
Personas aid in strategizing and guiding intelligent design
decisions.
WEEK 8: Site Map & User Flow Diagram
Site Map
- Visual representation of site / app content organization.
- Hierarchy of nodes (boxes) representing pages or content.
- Arrows or lines indicate relationships between web pages/ app interface.
- With card sorting insights, you can create a logical and intuitive organization for your content in site map.
User Flow
- Visualization tool: User flows are visual representations of all interactions a user has on your site/App.
- Purpose: To design efficient task completion
- Focuses on tasks: User flows concentrate on the specific actions users take within a product to accomplish something.
- Multiple paths: There can be multiple branches in a user flow, depending on the choices a user makes at different points.
- Benefits: User flows help designers understand how users interact with a product, identify potential issues, and optimize the user experience for better usability and efficiency.
Classroom Exercises:
We were divided into teams to create user personas for a food delivery app. We
chose to create customer personas.
User journey map for customer:
PROJECT 2: UX, UI, IXD DESIGN DOCUMENT
In the first phase, we categorized the features of the selected application
and those of competing companies' applications using cards.
Fig 2.1 Card sorting 1
Next, we needed to conduct interviews and a survey.
I first determined the interview questions to help me better understand
the pain points and needs users encounter when making travel plans,
including the problems they face during their travels.
Fig 2.2 Interview Questions
We need to find 5 interviewees to conduct the interviews and transcribe
the transcripts live.
Fig 2.3 Interview recording image
Interview recording link:
Interview transcript:
Fig 2.4 Interview transcript
Interview transcript link:
Survey
Fig 2.5 Survey Questions
Survey Link:
Survey data sheet:
https://docs.google.com/spreadsheets/d/1OLtvbOjrhvk2hWb1s5fnE0NymafuG4OWWnyn_pXwhMo/edit?usp=sharing
Affinity Mapping
After completing the interview, I extracted the key parts of the
interview content, and then I completed Affinity Mapping to explore the
needs and pain points of the interviewees.
Fig 2.6 Affinity Mapping
Personas
Next, I completed key insights into user personas based on the Affinity
Mapping content, which helped me to better complete the Persona based on
the interview content.
Fig 2.8 Persona 1: The Organized Traveler
Fig 2.9 Persona 2: The Practical Traveler
Fig 2.10 Persona 3: The Relaxed Traveler.
User Journey Maps
I created the corresponding User Journey Map based on the persona and
added 3 opportunities to each action point.
Fig 2.11 User Journey Maps
User Journey Maps: https://www.figma.com/board/iK5leLohgWaHbLYio08Lj6/Assessment-2?node-id=166-1206&t=Ph1nHYI4rceAIBqE-4
Card sorting 2
I categorized the opportunities in the User Journey Map and added
them to Card sorting.
Next, I integrated all the function cards and divided them into five parts: Trip planning function, Explore and Inspire, Budgeting & Expenses, Account and Settings, Collaboration and Sharing, and Travel Journal. I then filtered the functions, selecting the necessary ones and eliminating irrelevant and duplicate functions.
Based on the card categories, I completed the site map. The
site map showcases the app's main functions: Explore and Inspire, Create Trip, Collaboration and Sharing,
Budgeting & Expenses, Travel Journal, etc., providing an intuitive understanding of the app's various
functional modules.
User Flow Chart
FEEDBACKS
WEEK 5: No Feedback
WEEK 6: Mr. Sylvain told me that I needed to revise my interview
questions.
WEEK 7: Mr. Sylvain explained to me that I needed to extract the
necessary parts from the interview content.
WEEK 8: No Feedback
WEEK 9: No Feedback
REFLECTION
In this project, we learned how to understand user pain points and needs
through interviews and surveys. We also learned how to create Personas, User
Journey Maps, User Flow Charts, and more. Completing this project was
incredibly rewarding, teaching us how to determine the necessary application
functionalities based on user needs.


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