GAMES STUDIES
22/9/2025 - 29/12/2025 (Week 1 - 14)
In the Second half of the four weeks, the team moved from ideation to creation where we developed paper prototypes of the game's cards. This allowed us to perform an initial testing which allowed us to determine if the game is playable with proper game mechanics before moving to creating the actual cards for the game. The initial Playtest resulted in us changing the damage of the action cards and the number of shields and growth cards for the game, ensuring an enjoyable experience for the players.
SUN YUTONG (0377440)
GAMES STUDIES / Bachelor of Design (Honours) in Creative Media
Project 1, 2 and Final
INSTRUCTIONS
Ideating
"Sprout Up!" is a strategic, family-friendly card game where players compete
to grow their plants the fastest while facing unpredictable weather and
player sabotage.
Genre : strategy, party, educational
Target audience: aged 8 and above, 2-4 players
Duration: 30 - 45 minutes
Presentation
Update Progress
Week 1 - 4
The first four weeks of the project was dedicated to ideation and
decision-making. This resulted in our team successfully choosing the concept
for our game and ultimately agreeing to proceed with Sprout Up! This was
immediately followed by us focusing on the core game mechanics where each
member was cooperative and contributed feedback to ensure that our game and
its mechanics was engaging to the players. We meticulously tried to eliminate
any loopholes that players may exploit and result in ruining other player's
playing experience.
In the Second half of the four weeks, the team moved from ideation to creation where we developed paper prototypes of the game's cards. This allowed us to perform an initial testing which allowed us to determine if the game is playable with proper game mechanics before moving to creating the actual cards for the game. The initial Playtest resulted in us changing the damage of the action cards and the number of shields and growth cards for the game, ensuring an enjoyable experience for the players.
Week 5 - 6
For these two weeks, most of our time was spent on designing the actual cards
for the game, with changes applied to the mechanics according to the initial
playtest we did amongst ourselves.
This is the final results of our cards for these weeks, featuring pot cards
and growth cards (sunflower, bamboo, and cactus)
Week 7
This week was spent on recording the first official playtest which is played
by our group members.
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This resulted in more changes to our game mechanics such as adjusting the
number of shields in the game and the damage that damage cards can inflict on
other plants.
Week 9
This week was spent on recording the second official playtest which is played
by new members from other groups.
We did our best in guiding the players throughout the playtest. This
resulted in feedbacks from the players asking us to look over the shields and
damages as it was difficult for them to raise their plants and increase the
number of action cards that will result in getting a new pot as players found
it hard to play through without a single pot to grow.
Week 12
In Week 12, we focused on refining the card designs where we spent the first
hour of the class decorating the cards so that it's easily recognizable by the
players and soo that Players won't take as much time reading the cards. This
makes the cards more intuitive. This was followed by the last and final
playtest with both new and returning players.
Week 14: Presentation video and finished card game
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